Sky Problems

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Re: Sky Problems

Postby ardent red » Sat Jun 14, 2008 4:48 pm

Erm... I unwrapped the dome, and loaded the image into the UV editor, while I could still see the unwrapped mesh thing. I also created an image texture (in the texture tab) that had the same image as I loaded into the UV window. Under one of the texture settings, I chose UV. Confused? I know I am. Maybe a screenshot would explain better- here's a link that shows all the required windows with all the buttons visible. Sorry about the clutter.
http://www.flickr.com/photos/sehltahn/2 ... 8/sizes/o/
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Re: Sky Problems

Postby andylegate » Sat Jun 14, 2008 4:50 pm

Turn the Mipmap button to on........I'm still looking at the pic.
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Re: Sky Problems

Postby andylegate » Sat Jun 14, 2008 4:52 pm

And turn Usealpha off.......there is no reason for it to be on, this is your SkyDome...you DON'T want to see through it.....
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Re: Sky Problems

Postby Jojon » Sat Jun 14, 2008 11:07 pm

Well, THAT is not an absolute certainty. This moon is obscured by the moving clouds. Once I have managed to produce a sky texture of my own, rather than using one leeched off tha intarweb screen, I will probably do it with a stencil instead, though -- no reason for the alpha to be the same megaresolution as the image. :7
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Re: Sky Problems

Postby Metabasalt1 » Mon Jun 16, 2008 7:07 pm

I had similar sky problems. I wrote one age and had no trouble putting a nice sky in it. I wrote another age, and could not get it to work. Could it be because I textured the outside of the sphere in the second age, but textured the inside of the sphere in the first? Anyway, my sky is in the blend file that is attached to this post. Unzip it, and do a file append command to drop it in your age. Under sky.blend, select object, and plane. If you do not like the sky texture, you can put your own in for the UV image, but also load it in as a texture file.
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Re: Sky Problems

Postby ardent red » Mon Jun 16, 2008 10:02 pm

Sorry about the delayed reply- I've been having some export problems (stupid material system, there really should be a delete material option), and am now haveing an error when I open the age up in Uru. Looks like an easy one to fix, luckily (I just have to export again, I think).

Thanks for the dome model Metabasalt, I'll have a play around with it! I'm pretty sure I mapped the texture facing the right way, but it's hard to tell. Your model will come in useful!

EDIT: Metabasalt, the texture files are alll missing from the .blend file. Could you PM me the sky texture you used, if it's not too much trouble? Thanks!

Jojon- :shock: oh. my. goodness. stencils on a skydome.... yum. It would look good with the animation capability which is being worked on at the moment (or so I hear...). Once I work out how to get a nice, boring, regular, one-layer skydome working, it might be worth a try!

I'll post my (hopefully good!) results with your settings soon, Andy.
Oh, I have a question- when I export my age in blender, do I need to open up ULM, delete and replace the age that I exported, and then start uru? or can I just start Uru, and the age will appear with all the updates applied?
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Re: Sky Problems

Postby Metabasalt1 » Tue Jun 17, 2008 10:28 am

The texture file I used was the sky graphic in the wiki. You can get it at:
http://www.guildofwriters.com/wiki/Adding_Atmosphere
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Re: Sky Problems

Postby Jojon » Tue Jun 17, 2008 12:27 pm

Yes, once ULM has the link to your age in place, you can update your age files freely - no need to "Re-ULM" it.. :9 (Other than to add panels for further link-in points)

Typical skydome animation is something you can do with the current stable release - it is a layer animation, which "just" scrolls the image on the dome, rather than rotating the geometry itself. You just need to go to the MapTo settings for your layer, check that the current animation frame is 1 and hit "I" (insert keyframe) -- pick Offset in the pop-up menu to pin the layer position at the first frame -- then jump to the last frame (30 [frames per second] multiplied by the number of seconds you want a full revolution to take), change XOfs to 1 or -1, depending on desired turn direction and hit I again, to add another keyframe of Ofs values and viola!
What happens here is that the entire UV-map is moved one texture width to the side, over the course of the animation. (remember that the texture tiles) You can view and alter your keyframes in an IPO curve editor window -- the number box next to the IPO type selector indicates which layer is shown.
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Re: Sky Problems

Postby ardent red » Fri Jun 20, 2008 7:49 pm

I've put your skydome model onto the age, Metabasalt, and when I export the age and load it up in uru, I get a "Some game files are missing or corrupted. Please reinstall Uru." error, and the game crashes. It's not your model that's causing the problems, Metabasalt- I put it into a test age and it worked very well!

The wiki article on what to do when this error occurs wasn't that useful, as I haven't touched the files outside of blender. I've tried deleting and undeleting the book for my age, and it still won't work. Does anyone know how to fix this error?

EDIT: By deleting the book, I didn't mean in ULM- I meant I deleted the text files 'AlcScript', 'Book' and 'init', and then went scripts>pyprp> add new book.
I then redid all the sequence prefix stuff etc.
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Re: Sky Problems

Postby D'Lanor » Sat Jun 21, 2008 2:07 am

ardent red wrote:"Some game files are missing or corrupted. Please reinstall Uru."

That means the sum file was not generated correctly. Older PyPRP versions had a problem with that. Are you using PyPRP 1.4.0?
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