andylegate wrote:Explain why most people's Minkata won't convert then? Yet it did so just fine on my computer?
I know about the ladders, buttons, etc, etc. heh. I was talking about the problems some people were having: IE someone can convert Dereno, yet person B could not. Makes no sense.
:shrug: doesn't matter, I just figured out how to use Drizzle and wrote the tut for it.
I don't see why the GoW would be upset about hosting your patch, but be careful.......we've seen some people get quite in an uproar about converting MOUL Ages.
Did Minkata convert correctly on yours or was it still many of the important features (Like say all those steam vent like craters?) Also we are basically backporting ages from a newer version of Plasma, namely Plasma 2.05. Which was a graphically superior engine yet lower end machines could run it. For instance, the computer I am on at this moment has issues graphically with Uru CC, yet ran MOUL just perfectly, and better than alot of other people I met during MOUL. This could be the cause of the various graphical issues people have with loading converted ages like Minkata in CC. So far, the only problem I have had with the converted ages is some elements in Minkata missing. (like the steam vents) Also the instructions for Drizzle are semi inaccurate (I was actually going to suggest posting an update to the tutorial). Leaving the age file from MOUL seems to work, yet its not a fully converted age either. When trying to open PRPExplorer with just the converted PRPs, it throws up the exception of Myst Online ages not being supported. Thats because the age file is still a MOUL age file. Changing the age file itself also seems to help with being able to run the ages themselves (By changing the age file for instance, as well as converting the PRPs, it's possible to import those ages into blender)
Mainly the problems lie with drizzle itself, Its a great tool but needs more work, and people willing to put the time in it to make it functional.
I don't think people will have a problem with my patch, since the patch won't have any Cyan IP distributed. The names of the objects in the file will simply be the same names as the missing ones in the PRPs. But the objects themselves will be created with PyPRP, and directed to pre-existing cyan files like the sounds.