by andylegate » Sun Jul 06, 2008 10:34 am
thinking...thinking.....
Okay, with Night Time Zephyr....I made lightmaps.......and applied them as a texture, and the are also of course UVmapped.
Now....many of those objects share the same material,......but not ALL the same textures (obviously the light map for Beach A can't work with Beach B since the lights and shadows would be wrong).
Beach A has, 2 textures "Sand" and "Bchltmp1". The Sand texture is UV Mapped with UVTex. The Bchltmp1 texture is UV Mapped with a UV map called "lightmap"
Now, Beach B has 2 textures too: "Sand" and "Bchltmp2". Again, the Sand texture is UV Mapped with UVTex. The Bchltmp2 texture is UV Mapped with a UV map called "lightmap"
Both of these use the same Material: IE Material.281
Now........Prior to making Zephyr into a night time scene, and using these light maps......the Materials were still shared....BUT, each object only had one texture, and of course that texture was UV Mapped. I didn't get any of that flickering of the wave set or things.......
But now that you all have mentioned at, it was AFTER I made Zephyr into a night time scene and added the light maps, with the Materials shared that this Flickering started, and the waveset disappearing, etc, etc......
Is what I'm saying making any sense? Sorry, I had my wife and oldest daughter jabbering at me before they both went to work while composing this, and a damn fly that won't leave me alone....
:tromps off to find the fly swatter...: