Elevator Problems

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Re: Elevator Problems

Postby Grogyan » Tue Jul 15, 2008 9:17 pm

If you take a peek at the example age that Nadnerb has done and is on the wiki, that'll give you a better idea
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Re: Elevator Problems

Postby Grogyan » Wed Jul 16, 2008 12:02 am

I have a question that relates to subworlds, you know how on Riven's Mag-Levs, how they start and end gently, or start abruptly and end gently, can we do this with our animated subworlds?

Have a lift that starts quickly and goes up, and when it reaches the top it slows down?

Stretching animations in places in script only?
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Re: Elevator Problems

Postby Valdez » Wed Jul 16, 2008 8:49 am

I am quite sure you could if you used lots of keyframes. I can deffintly see that possible (if not easy). It's all about the keyframes in animation. Stretching animations in Script would be difficult and probably pointless if you could just do it much easiar with keyframes.
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Re: Elevator Problems

Postby Nadnerb » Wed Jul 16, 2008 12:47 pm

Guys, you can do that in two keyframes, just mess with the bezier handles in the IPO editor. It's practically the default. (the handles start out horizontal, so you'll always start and end gently.)

As for falling out, Grog is right, take a look at the example. I've duplicated the floor inside the subworld but outside of the exit region so that you land on that and don't fall partially through the floor before the game finishes getting you out of the subworld.
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Re: Elevator Problems

Postby Grogyan » Thu Jul 17, 2008 2:35 am

It was actually part of my research for my little wizard and I found exactly what i was looking for

http://blenderunderground.com/2008/02/0 ... -time-ipo/
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