On the subject of textures

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: On the subject of textures

Postby Mystified Explorer » Thu Jul 17, 2008 3:10 pm

Personally I agree that finding textures can be a very frustrating thing sometimes, especially for people like me who don't have money or photoshop. I did stumble on the free Genetica Viewer which has been talked about mind. I have to say though that my favourite aspect of age building is simply watching the concept of my age come to life as I work :D

I'm keen to see how the texture exchange server idea turns out - it'd be great to have a place to share textures :D
Mystified Explorer
 
Posts: 170
Joined: Fri Oct 05, 2007 2:49 pm

Re: On the subject of textures

Postby Marcello » Tue Jul 22, 2008 1:52 pm

I strongly support making our own textures. There are some great appz that produce amazing procedural textures that have a very high quality. I used some of those for my RAD2 Shell as a starting point after which I tweaked them. I invested in FilterForge and also have MapZone (free app) installed. The later I haven't used yet.

But even without such appz amazing things can be done. There are some great books, like the one by Luke Ahearn. I posted about this book before.

The main reason for making your own textures is to make them a match. Personally I think that besides great models and top notch UV mapping the art of making a cool age is in making sure all textures fit well together. One being out of line in color, contrast, etc. and it shows. Cyan is a master at combining just the right textures. Many aren't fotorealistic at all but sometimes even have a cartoonlike quality to them. In Gira for instance.
User avatar
Marcello
 
Posts: 374
Joined: Sun Nov 04, 2007 8:59 am
Location: Haarlem, The Netherlands

Re: On the subject of textures

Postby Trylon » Tue Jul 22, 2008 3:06 pm

Mystified Explorer wrote:especially for people like me who don't have money or photoshop.

That's no excuse :D
Gimp is everything as good as Photoshop, and compleately free!
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: On the subject of textures

Postby Marcello » Tue Jul 22, 2008 11:27 pm

Mapzone is free too. Learning curve might be steep, but I believe it's worth it (still have to take the leap myself ;) )
User avatar
Marcello
 
Posts: 374
Joined: Sun Nov 04, 2007 8:59 am
Location: Haarlem, The Netherlands

Previous

Return to Building

Who is online

Users browsing this forum: No registered users and 5 guests

cron