I.Brattin wrote:When Exporting I noticed this.[Material Box]
[Layer Box-Box]
-> Using UV map ''
-> Err, Using first UV map
Is this something I need to be worrying about. Could it be the reason its not showing the texture correctly?
That is normal. It just means that you have not explicitly specified a named UV map to use, in the "Shading buttons/materials/Map input" panel. This being the case, Blender uses the first (and likely only-) one, associated with the mesh. (Your UV maps are listed, and selectable for editing, on the "Editing buttons/Mesh" panel.)
Hmm, so your UVs come up hundredfold in size? If that is the case, it might be better to resize them (in the "UV/image editor"), than to do the scaling thing. One guess would be that maybe the exporting application exports percentage (range 0-100), whereas Blender expects normalised fractions (0-1). '.obj' are ASCII files, by the way, AFAICT, so should you feel like, you could take a peek at them with a text editor; the UV coordinates would be those on "vt" lines.