Paradox wrote:Invisible water is an issue when there is no GeoState.
Wavesets (more specifically the DynamicEnvMaps) are a cause of lag, I suggest visRegions so that they are only rendered when necessary.
keiya wrote:Paradox wrote:Invisible water is an issue when there is no GeoState.
Wavesets (more specifically the DynamicEnvMaps) are a cause of lag, I suggest visRegions so that they are only rendered when necessary.
Is that my problem or is that an age problem? And it's workaroundable in the latter case... Cyan does it, so >_>
kaelisebonrai wrote:the offline KI will also allow the same. =) ^__^
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