D'Lanor wrote:I notice you only mention the modeling. Never mind that, but how about all the wiring which is totally lost in the conversion?
We have thousands and thousands of lines in Alcscript, mostly logic scripting. How hard is it to recreate that with the plugin? Or more specifically how easy is it to set up a responder with for example 12 messages and say 3 callback events? That would be the average responder in our age I guess and we'll have a few hundred responders when everything is done
The Magician hit the nail on the head with his response. Recreating the lines of alcscript with the plugin is so quick and easy it's not even funny. You just add a responder component, add a stage, and for each stage you choose your list of messages from a menu. It's very quick and easy to do. Same with pythonfilemods. Once you attach your python file component it gives you a list of the python files, and when you choose the one you want from the drop down menu it opens up a dialog with all the parameters you need to set. It's so intuitive even someone with no experience in programming can figure it out.
Dorehn has the most amount of alcscript of any age I've done so far (10000+ lines of alcscript). I started the conversion process this morning. I should be done with it within a couple of days converting it to max. Really the hardest part is the materials, and i found a way to save all my materials and uvs without breaking up objects by exporting it to fbx. So it should go much smoother than my last converted age.