First Age Release: Spiro

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: First Age Release: Spiro

Postby Jman » Fri May 14, 2010 2:40 pm

tachzusamm wrote:Nice age. Oh, and the water is black here too. Should it be blue? (I was under the assumption there is no water around).


Yeah, I haven't added a Water Plane or anything to the Age yet. I want to use the Waveset Technique so that Uru will animate the water for me and I can add a little "shore" effect, but my first attempt was a failure and I hadn't finished texturing yet. The next version will likely contain a swimable Sea surrounding the island (atleast up to the skydome) and (hopefully) Normal Mapping.

Oh, and a BIG THANK YOU to everyone who has helped getting Spiro on UAM, since I am at a total loss as to how to do it myself. ;)

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Re: First Age Release: Spiro

Postby Wamduskasapa » Fri May 14, 2010 4:47 pm

I had no problem with the dowmload - nor is there any problem with the navagation. I am looking forward to seeing how you handle the water and clouds. If you do as well with those as you have with the texturing, this promises to be an excellent age...
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Re: First Age Release: Spiro

Postby Jojon » Sun May 16, 2010 3:52 pm

Hang on a minute; we can have specularity maps now? <:^)
(If we can't, you'll just have to reduce/zero the general specularity for the relevant materals, such as the sand :)

Looking nice. :)
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