Passing variable number of params from AlcScript to Python?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Passing variable number of params from AlcScript to Pyth

Postby tachzusamm » Wed Jun 29, 2011 7:58 am

dendwaler wrote:To simulate a long street would not cost to much effort in that way.
A sort of "dynamic array modifier"

Hehe, you mean, like this?
http://www.youtube.com/watch?v=H8iDqab2-wA

Well, yes - I've already got some funny ideas for making a tricky walking puzzle based on this in my age...
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Re: Passing variable number of params from AlcScript to Pyth

Postby dendwaler » Wed Jun 29, 2011 10:38 am

Perfect!
its exactly what i ment.
A little mist and and perhaps randomized buildings on the both sides and you get completely lost in no time. :D
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Re: Passing variable number of params from AlcScript to Pyth

Postby Wamduskasapa » Wed Jun 29, 2011 11:31 am

Hmmmmmmmmmm

If you can do that with buildings. Then you can also do that with rooms. Imagine a street with 20 buildings all with closed doors that can be opened. All each door would have would be a simple array specifying how many rooms that it had and and their arrangement. As long as the door was shut and no one was within, the rooms don't exist. But the second that you enter you would have an office building or an apartment complex or a home or a store with a basement and upstairs flat ad fintum...
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Re: Passing variable number of params from AlcScript to Pyth

Postby diafero » Wed Jun 29, 2011 11:52 am

Nice idea, and I'm glad I could help. The video is awesome :D
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Re: Passing variable number of params from AlcScript to Pyth

Postby Chacal » Wed Jun 29, 2011 12:11 pm

This is a nice idea, it's really thinking out of the box.

Pardon me for asking the obvious question:
What if there is more than one player in the Age?
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Re: Passing variable number of params from AlcScript to Pyth

Postby dendwaler » Wed Jun 29, 2011 1:01 pm

What if there is more than one player in the Age?


I suppose the behaviour is local, i think another player won't notice it because it all happens on the client side.
Its only rendering your own view.
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Re: Passing variable number of params from AlcScript to Pyth

Postby Chacal » Wed Jun 29, 2011 1:08 pm

Quite right.
:oops:
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Re: Passing variable number of params from AlcScript to Pyth

Postby tachzusamm » Wed Jun 29, 2011 1:28 pm

Chacal wrote:Pardon me for asking the obvious question:
What if there is more than one player in the Age?

The behaviour can be defined at will; you can either define the warping to be globally broadcasted (if netForce is set to 1) or to be only locally affecting the player's client (netForce(0)). And this can be defined on a per-region basis.
Well, at least I *hope* it will work this way - I did not test it on a shard yet.
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Re: Passing variable number of params from AlcScript to Pyth

Postby diafero » Thu Jun 30, 2011 1:25 am

Just contact me if you want to :)
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