I can asure you, it woudn't have work for a Stargate or a waterfall (unless you want it to look like a soap bubble...)
Christopher
Christopher wrote:Doen't MOULa also have windbones? I remember moving trees in Kemo...
Yeah, the cubemap is way too bright... And since it's a picture, you can't see the waves moving.janaba wrote:I'd say, this looks more like a huge ice palace mirroring something ...
InterestingGPNMilano wrote:So after doing a little investigation work of the code for the Grass Shaders and WaveSet shaders I think I tracked down the exact book and example codes used by Cyan to create these FX. The bubble shader was included in that book along with a few others that weren't put into any of the Plasma Engines. So I decided I'm going to try and take a crack at implementing at least the Bubble Shader as a test run. For others who may want to to take a crack at it the appropriate reading for how Cyan did it can can be found here: ShaderX Files You can also check out the other Shader X books via this handy dandy little site ShaderX Books
Users browsing this forum: No registered users and 3 guests