Justintime9 wrote:But isn't it important to leave the lamps in the age so the avatar is properly lit?
Sorry, I didn't realize you were using the same lighting for both the avatar and baking light maps. I use separate lighting for each. In my experience, the lighting that works well on the avatar doesn't work so well on the age and vice versa. So I do export the lighting for the avatar and in some particular circumstances, I
may export run-time lighting set to be exclusive to specific objects. But as far as the lighting I use for baking the lightmaps, no. I don't export those with the age and as a general rule, I turn off all lighting, shading, and tracing on my textures. The lightmaps are meant to replace run-time lighting, thereby saving cpu power needs and allowing me to build bigger, more interactive ages without adding to lag.