by dendwaler » Mon Jan 25, 2010 9:02 am
Its a common problem,
I did not found a solution for it, and hope someone will, when the problem is made clear.
It happens when two transparencies overlap each other.
The script for the render order does not help, because within one object it always has the same render order .
When you change your viewpoint you will notice that the problem disappears as soon as one "affected" leaf of your palmtree has a non transparent background.
It only occurs with another transparency as background at the overlap area , with a third transparency backing these two transparencies it inverts again to normal.
I hope I explained it well.
My conclusion is that this happens with any even number of transparencies backing each other when within the same render order.
(the latter is always the case within one object as for instance your palmtree)
I hope you can recognize and confirm this.