A moving-texture water demo

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: A moving-texture water demo

Postby Chacal » Fri Mar 14, 2008 12:07 am

Lontahv wrote:Ripple rings. Just look at the edge of any cyan pool of water.


Hey! You can't talk about these here! Oh wait, ripple.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Chacal
 
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada

Re: A moving-texture water demo

Postby boblishman » Fri Mar 14, 2008 1:34 am

Lontahv wrote:Ok, ripples have been added. :)


~Lontahv


any chance of a demo?
when it comes to Age creation ... "DOH" seems to be my middle name...
User avatar
boblishman
 
Posts: 882
Joined: Fri Oct 05, 2007 4:47 pm
Location: Spain

Re: A moving-texture water demo

Postby Robert The Rebuilder » Fri Mar 14, 2008 6:14 am

Lontahv wrote:Ripple rings.


Boy, did I just misread that! :lol:


Anyway, I'm curious if doing a per-face sort and a per-span sort had fixed your problems, Lontahv and Paradox. If it did, I'll post the fix in the contrib folder for review.
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: A moving-texture water demo

Postby Aloys » Fri Mar 14, 2008 7:20 am

Lontahv wrote:Ripple rings. Just look at the edge of any cyan pool of water.

What, some Cyan age had a wardrobe malfunction?
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: A moving-texture water demo

Postby Paradox » Fri Mar 14, 2008 12:28 pm

Robert The Rebuilder wrote:Anyway, I'm curious if doing a per-face sort and a per-span sort had fixed your problems, Lontahv and Paradox. If it did, I'll post the fix in the contrib folder for review.


I had made the fix to my working copy, started changing my grass vertices, getting ready to export... and my USB hard drive controller dies.

I'm out of action at least until I can acquire an IDE controller and pull the files off of that drive.
Paradox
 
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada

Re: A moving-texture water demo

Postby Nynaveve » Fri Mar 14, 2008 12:31 pm

Paradox wrote:I had made the fix to my working copy, started changing my grass vertices, getting ready to export... and my USB hard drive controller dies.

I'm out of action at least until I can acquire an IDE controller and pull the files off of that drive.

Ouch. :| Dontcha hate it when that happens?
Guild of Maintainers Webmystress and Grand Master

Image
User avatar
Nynaveve
 
Posts: 171
Joined: Tue Jan 15, 2008 2:07 pm
Location: One step behind and two steps ahead

Re: A moving-texture water demo

Postby greendragoon » Fri Mar 14, 2008 12:39 pm

Nut's, I just gave away an external IDE controller. :x Seriously, I did. :lol:
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: A moving-texture water demo

Postby Chacal » Fri Mar 14, 2008 3:05 pm

Not sure what you guys mean exactly by "controller". A controller is usually a piece of circuitry controlling a device.
Do you mean external hard drives?
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Chacal
 
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada

Re: A moving-texture water demo

Postby greendragoon » Fri Mar 14, 2008 4:08 pm

Kind of. If you took an external hard drive and removed the case and the hard drive, you'd be left with the connectors that connect the hard drive to a usb port. I use to use mine all the time to get info off of a dead computer's drive.
Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
User avatar
greendragoon
 
Posts: 280
Joined: Tue Oct 02, 2007 9:54 am
Location: Stuck in Indiana because the cavern door is locked.

Re: A moving-texture water demo

Postby Lontahv » Fri Mar 14, 2008 4:29 pm

I changed the wiki article now that it's fixed.

~Lontahv
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Lontahv
Councilor of Artistic Direction
 
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

PreviousNext

Return to Building

Who is online

Users browsing this forum: No registered users and 3 guests