About Spawn Points

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: About Spawn Points

Postby Trylon » Sat May 17, 2008 10:41 am

Well then, perhaps some old properties are wreaking havoc...
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: About Spawn Points

Postby Sophia » Sat May 17, 2008 11:16 am

Ok, I got the same problem now... wheeeee (or should I say WOE lol)

Hope this helps in the troubleshooting. I downloaded the overnight PyPRP build yesterday and copied it over the "old" version (overnight build of last week really). All of a sudden my basic age crashed when I exported it, and what is more, all my new "ages" crashed. Copied back last week's build, and all is well again. Not sure if that helps, but I guess all information is welcome.
Sophia
 
Posts: 93
Joined: Sat Feb 09, 2008 3:53 pm

Re: About Spawn Points

Postby D'Lanor » Sat May 17, 2008 4:55 pm

The nightly build contains a fix for object shadows. Now suddenly all objects cast a shadow if you do not turn off Shadbuf under Materials. You have to do that for all objects (except the few objects that you actually want to give a shadow) because with all objects casting shadows most GPU's will choke.
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: About Spawn Points

Postby Pryftan » Sun May 18, 2008 12:43 am

Trylon wrote:Well then, perhaps some old properties are wreaking havoc...


The only ones I'm using are lights*** and rc. Do they work differently now? Maybe there was something drastic changed about material properties?

(It'd probably help if I could find a moment to try making a brand new age and see if it works.. x.x)
.rilvoohee vehrehnehm vokan pam mahnshootahv rub voohee taygahnehm mahtahntahv
User avatar
Pryftan
 
Posts: 312
Joined: Fri Sep 28, 2007 10:17 pm

Re: About Spawn Points

Postby Trylon » Sun May 18, 2008 4:31 am

lights*** are deprecated - rc should be usable still..
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Previous

Return to Building

Who is online

Users browsing this forum: No registered users and 4 guests