Importing MOUL ages into Blender

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Re: Importing MOUL ages into Blender

Postby Marcello » Thu May 29, 2008 9:58 am

would it be possible to zip converted MOUL ages and make them available as Blender files for other to study? or would that conflict with arrangements with Cyan?
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Re: Importing MOUL ages into Blender

Postby teedyo » Thu May 29, 2008 11:00 am

The would definitely conflict with "Do not distribute". A tool, on the other hand, would be in that gray area....
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Re: Importing MOUL ages into Blender

Postby GPNMilano » Thu May 29, 2008 12:07 pm

The plugin, with a little tinkering, can already import MOUL ages. That's what I've been doing. Tinkering with a stable version of PyPRP, that already was able to import Uru ages, and making it compatible with MOUL ages.

The problem lies in that Drizzle, cannot fully convert those ages to Uru CC. Elements are lost, the camera regions, ladder regions, etc. Which makes importing the ages difficult, because they can't find the data for the objects, just the references to them. (Drizzle can't write the data for certain objects, namely the physicals, but it leaves the references to those objects intact).

So, I've been working on a work around. Creating dummy physicals from pre-existing objects. And simply renaming them in Plasmashop as the physicals that are referenced. Doing so fully imports the MOUL ages, but of course you get physicals that aren't supposed to be present. Like saying taking the physical for a rock, and making pyprp think its the physical for a ladder. Blender's still gonna draw it as the physical for a rock rather than one for a ladder.

For instance, today:

Show Spoiler


I was able to fully import Dereno, using dummy physicals for the missing camera and ladder region references
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Re: Importing MOUL ages into Blender

Postby Chacal » Thu May 29, 2008 1:52 pm

teedyo wrote:The would definitely conflict with "Do not distribute".


Err... no. Cyan does not make blend files so distributing the model, if there's no textures in the blend file, I think would be OK.
Not being a lawyer myself and all of course.
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Re: Importing MOUL ages into Blender

Postby GPNMilano » Thu May 29, 2008 2:01 pm

Chacal wrote:Err... no. Cyan does not make blend files so distributing the model, if there's no textures in the blend file, I think would be OK.
Not being a lawyer myself and all of course.


Unfortunately its still violating IP laws. Even without textures, they're still meshes that Cyan created, thus they belong to them.

However, distributing a tool that can fully import MOUL ages into blender, as long as you have those ages, that's again a grey area.

Also being a grey area, is fixing the ladder regions in the converted ages. If you make a prp, with all the ladder regions intact that you made, and regions for the clickables that reference already existing sounds/python files. That's a grey area. Its not using Cyan materials, so it should be okay. It would just be a mod/hack like we already currently have.

EDIT:
Does anyone know the original sequence prefix for Payiferen? For some reason its the only pod age I can't get to import into blender, something to do with the sequence prefix being wrong. My Payiferen has its sequence as 99. But I'm almost positive that wasn't the original prefix, and the the import for pyprp is throwing up an ID page name exception error, having to do with the sequence. Any help would be appreciated.

EDIT2: Never mind. I got it.
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