Footstep Sound Regions

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Re: Footstep Sound Regions

Postby Trylon » Tue Jul 01, 2008 2:17 am

Frits wrote:Trylon,
the Actor button was pressed, I think this goes automaticaly?


Try unpressing it, that way scale and rotation are applied automatically during export.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Re: Footstep Sound Regions

Postby D'Lanor » Tue Jul 01, 2008 3:16 am

Trylon wrote:Try unpressing it, that way scale and rotation are applied automatically during export.

Ah, that explains all the confusion and the seemingly inconsistent experiences people had with this.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Footstep Sound Regions

Postby Frits » Tue Jul 01, 2008 3:54 am

Sorry, unpressing did not help.
I the mean time I did another experiment,

Image

when the avatar walks in the red zone you hear the woodenbridge sound, even in the parts outside the region.
So I think you can only rotate it 90 degrees, everything in between is seen as 0 or 90 degrees, if you get what I mean.

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