Waveset not there...?

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Waveset not there...?

Postby D'Lanor » Wed Oct 01, 2008 5:15 pm

I am sure there is but I haven't found it. I wanted very subtle waves for Prad but I can only keep tweaking so many hours after I get bored. ;)

And disregard Lon's "advice" about geostate please. Try to use it. People with low end cards want to see your wavesets too. Low end is NOT the same as old. There are people with new video cards as well who cannot see wavesets in user ages and they can see them fine in Cyan's ages. Now that we know the cause there is no excuse anymore not to make this work for everyone.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Waveset not there...?

Postby Lontahv » Wed Oct 01, 2008 8:09 pm

I was just suggesting that Kierra do that to make things simpler. No reason that for testing geostate has to be set when she's getting nothing. :P

Kierra: Don't quite get what you mean about it being still until the avatar walk though it. You can have ripples generated by an avatar when they walk though with non-waveset objects. But maybe you mean something else.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Waveset not there...?

Postby Kierra » Wed Oct 01, 2008 8:20 pm

*nod* yah, I know about the non-waveset ripples, that was a separate hurdle later on down the road :) I was just explaining what my ideas were for the age. *shrug*

~Kia
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