Sub Worlds

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Sub Worlds

Postby D'Lanor » Sun Apr 25, 2010 10:29 am

diafero wrote:Regarding subworld cameras: In DKSkyClub, the 3rd person camera correctly turns upside down. You can't tell you are actually "the wrong way" when you are in 3rd person, which is why I didn't even notice at first. Only in 1st person, you see the real alignment. So, either it is well possible to tilt the camera, or I misunderstood something :lol:

I probably have a cheap camera then. :D But seriously I'd like to know the secret because I spent hours and hours trying to do it.
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Sub Worlds

Postby diafero » Sun Apr 25, 2010 11:37 am

I have no clue how he did that - maybe the prp helps you (latest version is in UAM), or you send tikibear a PM :D
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Sub Worlds

Postby Agenotfound » Mon Apr 26, 2010 2:04 am

GPNMilano wrote:I spent a good portion of yesterday trying to figure out how to make a subworld myself. I know that in MOUL instead of a HKSubworld all objects inside the subworld get assigned a FilterCoordinateInterface rather than a normal CoordinateInterface.


GPNMilano wrote: My advice, keep trying but don't look for the HKSubworld and look for a FilterCoordinateInterface instead.


There's something I don't get: there is already a FilterCoordinateInterface in CC subworlds.

in CC you've got

a scene object that ends up linked to a generic physical that point to the plHKSubworld
the scene object is also linked to a FilterCoordInterface
all scene objects in the subworld are children of the dummy for the subworld

in MOUL you've got

a scene object that ends up linked to a generic physical that instead of pointing to a plHKSubworld points to a sceneobject (probably the dummy)
this scene object already exist in CC but has a plHKSubworld in Interfaces whereas in the MOUL version there is none.

the original scene object is also linked to a FilterCoordInterface.

I really don't get how the plHKSubworld was replaced... :?

I hope Dustin can find an easy way to make a conversion for CC because no subworld mean the age I'm building cannot work..
Image
User avatar
Agenotfound
 
Posts: 189
Joined: Mon Jun 29, 2009 7:15 am

Re: Sub Worlds

Postby Branan » Wed Apr 28, 2010 2:50 pm

I expect the HKSubworld replacement is implemented in code based on the various SceneObjects and FilterCoordInterfaces. It looks like all the information needed to do so is in those objects.
Image
Your friendly neighborhood shard admin
User avatar
Branan
Gehn Shard Admin
 
Posts: 694
Joined: Fri Nov 16, 2007 9:45 pm
Location: Portland, OR

Re: Sub Worlds

Postby Jojon » Wed Apr 28, 2010 4:17 pm

D'Lanor wrote:I revisited my age and added fixed cameras. It makes the transitions look smoother and the camera stuttering when the avatar is horizontal now only happens rarely at link-in. The cameras still cannot be fooled though. They simply refuse to tilt. Even when I make them part of a subworld they can still tell which direction is up (I think they ignore physics anyway). :roll:


Try setting the animated flag.
Jojon
 
Posts: 1116
Joined: Sun Sep 30, 2007 5:49 am

Re: Sub Worlds

Postby ddb174 » Thu May 06, 2010 7:42 am

This should be doable, and I will try to figure something out. As I said elsewhere, if someone could create some simple test Moul prps with a subworld (obviously they cannot guarantee that their Age works, but guess), I could try to get that working. Please email me at ddbernardAtSasktelDotNet!
ddb174
 
Posts: 928
Joined: Thu Apr 10, 2008 7:28 pm

Re: Sub Worlds

Postby andylegate » Thu May 06, 2010 10:28 am

I'll do it and send it to you later this afternoon Dustin.
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Sub Worlds

Postby andylegate » Thu May 06, 2010 12:04 pm

Sent
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Sub Worlds

Postby ddb174 » Fri May 07, 2010 8:17 am

Great; thanks!
ddb174
 
Posts: 928
Joined: Thu Apr 10, 2008 7:28 pm

Re: Sub Worlds

Postby ddb174 » Mon May 10, 2010 2:30 pm

I've got a possible solution for this, so with any luck Drizzle25 will convert Subworlds. If anyone wants me to test it on their Age, please send the prp files to me!
ddb174
 
Posts: 928
Joined: Thu Apr 10, 2008 7:28 pm

PreviousNext

Return to Building

Who is online

Users browsing this forum: No registered users and 22 guests

cron