GPNMilano wrote:I spent a good portion of yesterday trying to figure out how to make a subworld myself. I know that in MOUL instead of a HKSubworld all objects inside the subworld get assigned a FilterCoordinateInterface rather than a normal CoordinateInterface.
GPNMilano wrote: My advice, keep trying but don't look for the HKSubworld and look for a FilterCoordinateInterface instead.
There's something I don't get: there is already a FilterCoordinateInterface in CC subworlds.
in CC you've got
a scene object that ends up linked to a generic physical that point to the plHKSubworld
the scene object is also linked to a FilterCoordInterface
all scene objects in the subworld are children of the dummy for the subworld
in MOUL you've got
a scene object that ends up linked to a generic physical that instead of pointing to a plHKSubworld points to a sceneobject (probably the dummy)
this scene object already exist in CC but has a plHKSubworld in Interfaces whereas in the MOUL version there is none.
the original scene object is also linked to a FilterCoordInterface.
I really don't get how the plHKSubworld was replaced...
I hope Dustin can find an easy way to make a conversion for CC because no subworld mean the age I'm building cannot work..