I see this thread is still active. Oh well.
Seems I should write some words. ^^
First, sorry for my long absence. I could make a long story out of it, but the short form is: I got sidetracked by real life work. My, umm.. main customer - who paid about 80% of my income - closed, so I had to do this and that various job to survive; plus, as a sidenote, my health was not on it's highest level. As was my mood.
Now - since a while - I'm back in normal business again, feel fine too - and I have quit smoking. ^^
Sometimes it took 3 month or so to let me have a look to this forum. But I've never forgotten it completely.
And I must admit that I became a bit disappointed too. My hope was that someday we will be able to port our ages to the new Blender 2.5 /2.6 tool, to be able to run them on Cyan's server or private servers, in the actual MystOnline client. It seemed this is not going to happen, because the main developers of the PyPRP tools got sidetracked as well. The PyPRP 1 team was a lot bigger, with many smart developers involed.
Regarding Relativity, i felt a bit sad too because I released the complete sources and documented them well in the hope that somebody can take it as a starting point to step in and add this or that to the Age. My deepest apologies here; I was just too impatient. More that a year is simply too short to wait. *grin*
But I see it happen now. That's really great.
You guys are great. What I've seen so far, is truely promising.
Calena, your design and creative skills are on a level I will never reach. I'm soo eagerly awaiting what you will make out of it.
By the way:
Calena wrote:[..]I asked tachzusamm if he wanted help finishing off this age while he was still an active member of this community. He wasn't interested.[..]
I doubt that I said something like that. If I remember it correctly, we had discussions about integrating Relativity into your Age (that with the name I can't really spell^^) which I declined because I did not see how a 3 dimensions Age could integrate into a "normal" Age. And still do. And I may have said that I don't need help *currently* (those times ago) because I mainly worked on the AlcScript / Python scripting to get it working first. Could be it was a misunderstanding because our way of communitating was unusual (via text files over Dropbox in different timezones).
To have this said again clearly: Everybody is encouraged to use the project and expand it.
Christian, I really love your design of giving the house a roof (or multiple roofs).
Christian Walther wrote:[..]One thing that bothers me about the age as it currently is, that is clearly visible in this picture, is that the garden planes are invisible from the undersides. That makes you see things like the fall tree in this picture, or other people standing on the garden planes, float in mid-air, which I think takes away from the immersion. [..]
I know what you're talking about.
In the first place, I HAD the planes visible. It looked somehow ugly when you have a wall of gras of huuuge height in front of you.
So, it's not the case that the planes are invisible from below is based of lazyness - in fact they are made intentionally invisible from below.
I've set up VisRegions to accomplish this.
So the idea was to make ALL objects on "other" planes invisible.
You can find a comment about this in the last chapter in the AlcScript, named "Defining behaviour of the Gardens".
Each object in a Garden should be added to the belonging VisRegion of the Garden; this should handle it.
The issue that comes into play then is how to let a Garden end at a boundary to another Garden / dimension. I have planned to put big hedges or such on those boundaries, because just letting a grass plane end in space looks strange. I should have mentioned this plan earlier somewhere, I guess.
Of course, Avatars will still be visible from everywhere. Is the a chance we can suppress this too? I'm not aware of any method.
And to all others currently involved I did not mention (sound, ideas): Good job, keep up your work.

Finally, am I back again now?
Honestly, I don't know. Still lots of work and a project with a timeline. A long project.
I will try to visit this forum more often now, but no promises.
~Tach