Animations

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Animations

Postby Lontahv » Thu Jul 17, 2008 3:32 am

Grogyan wrote:Note we don't have functionality in the plugin yet to do custom avatar animations, I suppose the devs have more important things to integrate first, eg guis


Well... and ClusterGroups (pretty much done).

We need to work on bone stuff before we can get custom avatar-anims. And we're going to need an 'interface' with the bones rigged just like they are in Uru. So, that's a little ways off.

I think we're going to be doing a bit of work on getting the plugin ready for MORE support.

But there may be enough time before that to get those bone-anims in.

We have a plan for "something else"--er, rather something a bit different from PyPrp as we know it.

If this "something else" happens you'll have quite a few of new features in that version (and new bugs EEEP).

So, as always, we're plotting. :P
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Animations

Postby Zirrus » Thu Jul 17, 2008 6:13 am

Yay! I figured out the right position for the "animation start" markers for "ButtonTouch" and "DoorButtonTouch". If anyone needs that I can send it to you.

One more question: Is the max. frame you can use for animations about 300 or summin? Because I animated my elevator and the part where it was supposed to come down it just jumped to its initial position and began the animation from the beginning. The downward-movement should have started in about keyframe 350.
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Re: Animations

Postby Paradox » Thu Jul 17, 2008 11:49 am

There is no limitation to the number of frames in either Plasma or Blender.

However, Blender by default only plays the first 250 frames in the 3D view. Change the end-frame value in the Rendering panel and it will play all of the frames (although playback is limited to 5000 frames IIRC).
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Re: Animations

Postby Aloys » Thu Jul 17, 2008 5:23 pm

Zirrus wrote:I don't know if this is the right thread but I searched the wiki and searched the forums and i cant find a list of possible avatar animations...is there one available?
Would be awesome if someone could post the different animations of the avatar pressinf buttons and so on. I guess that list should then go to the wiki or somewhere where it is easy to find. :)

Funny, I started working on something like that a couple weeks ago, but didn't get around to complete it or post it..Gimme an hour so I can come up with something quick and dirty on the Wiki. (Hey that rhymes, 'could make for a nice song title: "Quick 'n dirty on the Wiki".. :? :lol: )
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Re: Animations

Postby Aloys » Thu Jul 17, 2008 7:01 pm

Here we go: http://guildofwriters.com/wiki/Avatar_Animations_List
As I said in the beginning of the article, this is very much a 'work in progress' so don't expect anything perfect, but it might be a good starting point.
I also made a blender file containing some visual reference for the size/positions of most objects so that we can point to it when we have questions like "at which height must a chair be?" etc..

This article is far from perfect, but as always it's a wiki so if anyone feel like updating it, feel free to. :)
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