by diafero » Fri Mar 27, 2009 10:00 am
I am bumping this thread again to add some information which I thought was already known: I have the same problem in BoxAge, too. There are three versions of it in UAM. 2008Dec3 works fine for everyone, as it seems. 2008Dec15 crashes my system (Linux). Wolle, using Windows, reported that he had some flickering (like the one I also have on Windows in Odema), but it was playable. Version 2009Jan30 crashes the same way for me on Linux, and it is not playable on Windows for Wolle, either. Perhaps now that there are already two ages with that problem, it is easier to find the cause?
One thing I am suspecting is wavesets as they often make problems. As far as I remember, Odema has a waveset - I do not know about BoxAge. If that is the case, could you perhaps provide a version of it without the waveset, so that we can test if that is indeed the problem?Btw, the picture I get on my screen when I try to load BoxAge looks as if some of the offscreen rendering would be done on screen: I see what you normally see at the link-in point, plus some rectangles filled with garbage at the left and some funny pixels around the top. I can kill the process, but it won't initialize any OpenGL application correctly until I restart X.
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