Thx Egon, .. but not succesfull.
This was another mistake i have made only in this testage, due to blindness after so many tries.
now I used this code
- Code: Select all
Snd_Empty:
type: soundemit
sound:
flags:
- is3dsound
- autostart
- looping
- localonly
file: clftChasmTopWind_Loop
type: soundfx
volume: 1
minfdist: 1
maxfdist: 60
Result.... no sound at all.
this is what the elf viewer says.
Ensuring file clftChasmTopWind_Loop.ogg is loadable (Snd_Empty)
Readied file clftChasmTopWind_Loop.ogg for streaming (Snd_Empty)
-383.892090, 5.369120, 3.000000
ASYS: Registering soft sound: Snd_Empty
Queue: cSfxLink01
FTSP: Switching to surface - Grass
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.810168
ASYS: -- Sending delayed activate --
Starting Fade 23.854498
Playing: cSfxLink01
Stopping Fade 26.855116
ASYS: -- Sending deactivate/destroy messages --
STOPPING sound due to deactivate (Snd_Empty)
ASYS: -- Shutdown --
I changed to sound fx instead of ambient because it is a Cyan sound, it seemed to be used as soundfx by them.
But i can not image it has to do anything with that.
All sound sliders are fully opened
i deleted the sav settings before trying.
I am going crazy i think.