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Re: xLinkingBookDefs.py & Linking Made Simpler

PostPosted: Mon Mar 16, 2015 12:13 pm
by Karkadann
I have to optimize it first. Its David Tennant Tardis interior, the 12th doctor, as it stands it has 2277 objects, 659744 vertices, 343263 faces and about 70 textures. It was freebee download that I converted from DAE to a 3DS file and although I have all the textures they still need to be reapplied.

its definitely on my list of things to do, its just gonna take some work. I like the idea of using the grsnTrnCtrDoorEnter and grsnTrnCtrDoorExit files I will check them out to see how complex they are to begin with

Re: xLinkingBookDefs.py & Linking Made Simpler

PostPosted: Mon Mar 23, 2015 1:09 pm
by Karkadann
Well its slow going, and it seems im gonna hafta rebuild most of it, due to the weirdness from the DAE file import.
Its not the first time I bit off more then I can chew, I just gotta learn take smaller bites. :D

Re: xLinkingBookDefs.py & Linking Made Simpler

PostPosted: Mon Apr 13, 2015 12:58 pm
by Karkadann
Well here it is, its still in the very early stages but its getting thier

Image

still a lot to do

Re: xLinkingBookDefs.py & Linking Made Simpler

PostPosted: Wed Apr 15, 2015 10:35 pm
by wodan944
Wow, looks nice.

Re: xLinkingBookDefs.py & Linking Made Simpler

PostPosted: Tue Jul 21, 2015 9:20 am
by Karkadann
Its to bad I can't make the Tardis into a fan age nexus I guess its just a little late in the game, an interesting idea though.
perhaps for the old game engine, or maybe I can use it to publish some of the stuff collecting dust on my hard drive