Nadnerb wrote:To make the plugin export a dynamic envmap, simply create a material with an envmap texture layer, and leave it at "static" instead of switching it to "load" and assigning a texture image. This will create a dynamic envmap which will render from the object center.
Perlenstern wrote:So we remembered something. For every transparent texture the Z Offs ( see in picture) must have another number. Not two transparent textures the same. But we don't remember wih sequence they must have.
Hope that will help you.
The Perlenstern
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