Turtle Isle (age problems)

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Re: Turtle Isle (age problems)

Postby Egon » Sat Dec 04, 2010 12:21 pm

dendwaler wrote:Thx Egon, .. but not succesfull.
This was another mistake i have made only in this testage, due to blindness after so many tries.

now I used this code
Code: Select all
Snd_Empty:
   type: soundemit
   sound:
      flags:
         - is3dsound
         - autostart
         - looping
         - localonly
      file: clftChasmTopWind_Loop
      type: soundfx   
      volume: 1
      minfdist: 1
      maxfdist: 60


I have no idea whats wrong. Here's a code I use in shell 126 for water fall for comparising:
Code: Select all
s126WaterfallSnd:
    type: soundemit
    sound:
        flags:
          - is3dsound   
          - localonly
          - looping
          - autostart
        file: xWaterfall_MediumDist_Loop
        volume: 0.1
        minfdist: 10
        maxfdist: 60
        type: ambience


And You seams to do the same. Unless, order of parameters is important in AlcScript.

i deleted the sav settings before trying.

Good, couse it's important when doingin sound changes
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Re: Turtle Isle (age problems)

Postby dendwaler » Sat Dec 04, 2010 1:20 pm

Again not successfull

I copied your code exactly(cut and paste)
then chanced the name of my soundemitter to yours.
and deleted the sav file

no sound
this elf report.

Ensuring file xWaterfall_MediumDist_Loop.ogg is loadable (s126WaterfallSnd)
Readied file xWaterfall_MediumDist_Loop.ogg for streaming (s126WaterfallSnd)
-383.892090, 5.369120, 3.000000
ASYS: Registering soft sound: s126WaterfallSnd
Queue: cSfxLink01
FTSP: Switching to surface - Grass
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.806570
ASYS: -- Sending delayed activate --
Starting Fade 33.716813
Playing: cSfxLink01
Stopping Fade 36.718563
ASYS: -- Sending deactivate/destroy messages --
STOPPING sound due to deactivate (s126WaterfallSnd)
ASYS: -- Shutdown --
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Re: Turtle Isle (age problems)

Postby dendwaler » Sun Dec 05, 2010 6:15 am

Finally found out that the sounds are working normally and correct.

The real problem is that the sounds are associated with completely different objects, far away elsewhere in my age , which i have never given any soundemitter property .
Something is messed up.
Well , at least i know by know where to look for.
This is certainly the strangest thing until now, for me.


Edit:
Ok problems are solved finally.
I deleted the objects with the wrong sound association.
After that I reimported those objects from an earlier version of my age without the sounds.
Then i made new empty's for soundemitting.
Associated again sounds to those empties.
And Hurray!!!!!

It works as expected on the right places.
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Re: Turtle Isle (age problems)

Postby dendwaler » Thu Dec 09, 2010 1:21 pm

I want to add Journey clothes in my age.
The age is biiiiiiiig and really needs it.
When the journey is finished it has to trigger a door, to led you into a new area (once found).
Is there already written code for the whole proces? It seems pretty standard to me.
Including the code for the texture change of the "glowings" in the cloth.
If so , i would like to have a copy, because i am not a coder.
Thx in advance.
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Re: Turtle Isle (age problems)

Postby tachzusamm » Thu Dec 09, 2010 1:36 pm

For the "glowings" in the cloth, you should have a look at the wiki, chapter "Animating textures":
http://guildofwriters.com/wiki/Animating_Textures

the paragraph "Opacity" (http://guildofwriters.com/wiki/Animatin ... es#Opacity) describes how the glowing effect can be reproduced.
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Re: Turtle Isle (age problems)

Postby dendwaler » Tue Dec 21, 2010 4:56 pm

Just a little update.
Image

Image

Image
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Re: Turtle Isle (age problems)

Postby tangara » Tue Dec 21, 2010 5:54 pm

I have just discovered your Age through your screenshots and it looks really beautiful ! I best love the Moai and also the cactuses but all seems gorgeous ! I really can not wait to visit it ! :P
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Re: Turtle Isle (age problems)

Postby nathan2055 » Wed Dec 22, 2010 10:29 am

What an amazing Age! About those journey cloths, I'm about to start building an Age and helping with another Age with cloths. I can probably add Bahro Wedges to Relto with a simple Relto Page. I need to PM Dustin about it. (My friends Age post has vanished in the clutter of my posts but mine is http://forum.guildofwriters.com/viewtopic.php?f=5&t=4775.)
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Re: Turtle Isle (age problems)

Postby dendwaler » Thu Jan 06, 2011 11:12 am

Two little area's added.

Image

Image
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Turtle Isle (age problems)

Postby nathan2055 » Thu Jan 06, 2011 1:22 pm

Very cool! Will that be a real Nexus stand?
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