dendwaler wrote:Thx Egon, .. but not succesfull.
This was another mistake i have made only in this testage, due to blindness after so many tries.
now I used this code
- Code: Select all
Snd_Empty:
type: soundemit
sound:
flags:
- is3dsound
- autostart
- looping
- localonly
file: clftChasmTopWind_Loop
type: soundfx
volume: 1
minfdist: 1
maxfdist: 60
I have no idea whats wrong. Here's a code I use in shell 126 for water fall for comparising:
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s126WaterfallSnd:
type: soundemit
sound:
flags:
- is3dsound
- localonly
- looping
- autostart
file: xWaterfall_MediumDist_Loop
volume: 0.1
minfdist: 10
maxfdist: 60
type: ambience
And You seams to do the same. Unless, order of parameters is important in AlcScript.
i deleted the sav settings before trying.
Good, couse it's important when doingin sound changes