Re: Age Building - Things to Remember
Posted: Sat Nov 09, 2013 2:06 pm
It looks quite nice Good work !
To create low-poly meshes, remember to use the Decimate modifier. It does an incredibly good job simplifying meshes (although it works best with organic meshes). I always use it for plants and terrain. It might screw up UV mapping though, so beware.
As for the gun turret, I'm still working on it. Basically it works fine, but I'm messing up with the aiming system. I'll report back when I've figured it out.
After that, I'll leave it to your guys to find how to use the bullet manager in Max. Or maybe I simply take the gun model in Blender, put it in a separate PRP and rig it manually.
To create low-poly meshes, remember to use the Decimate modifier. It does an incredibly good job simplifying meshes (although it works best with organic meshes). I always use it for plants and terrain. It might screw up UV mapping though, so beware.
As for the gun turret, I'm still working on it. Basically it works fine, but I'm messing up with the aiming system. I'll report back when I've figured it out.
After that, I'll leave it to your guys to find how to use the bullet manager in Max. Or maybe I simply take the gun model in Blender, put it in a separate PRP and rig it manually.