Character Modelers

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Character Modelers

Postby D'Lanor » Mon Aug 09, 2010 8:25 am

diafero wrote:A propos matching, those clothing items saved in the vault, do they save the page the clothing is on or something like that?

No. Like you said it is done by name. You can put any rubbish name into the vault. The client does not crash if no match is found in the prp files.
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Re: Character Modelers

Postby ddb174 » Wed Aug 11, 2010 12:14 am

Unfortunately, due to the way Uru works, all clothing is loaded at startup, and thus the presence of fan-made clothing slows down Uru's startup and uses more memory. (In comparison, having a fan Age installed that you don't visit, won't really slow things down noticeably.) Clothing is one of those things that can't really be handled in a good way. And while this could be limited offline by simply not having those "clothing modules" installed, online it is more problematic, because each player must have loaded the clothing they may encounter with another player. Though having Drizzle merge prps and/or generate Age files after Age installation is pretty easy to do, so that part isn't a problem.
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