Annabelle wrote:You might feel that I'm endlessly bashing him
Yes.
Annabelle wrote:You might feel that I'm endlessly bashing him
gabriml wrote:Diafero said in another post that he, "perform some automatic checks, and file organization normalization". http://forum.guildofwriters.org/viewtopic.php?f=10&t=5535
Is it possible that these normalizations have caused SOMEWHERE to get slow and jerky?
gabriml wrote:
Is the 'Ice age travel book-room' the final destination of the age? Not sure if there is some other clue I missed.
diafero wrote:however as the author of the age you will probably have some idea how the linking panel should look like?
denost2 wrote:
To optimize the Age I mainly did:
- decreasing of vertices ( from 130 000 at the maximum to 80 00 today)
- decreasing of colliders
- cancelling of some permanent movements
I tested VisRegion once, may be on year ago.
But in front the difficulty to apply this technique on this Age I discouraged me and preferred and choosed to continue to develop the game.
I should have insisted.
Now,
I am working on the ICE WORLD following SOMEWHERE
For the moment I did not plan to work again on SOMEWHERE
And, frankly, actually optimization of SOMEWHERE is not "my cup of tea"
BUT I ACCEPT REAL HELP for this work
I could provide the BLENDER file
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