Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Breldur, my new age

Postby tangara » Fri Mar 18, 2011 8:39 am

Lontahv wrote:Anyway, maybe you could ask a couple of people how the color/brightness levels are for them

I agree to be one of them, lol ! 8-) 8-)
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Re: Breldur, my new age

Postby Wamduskasapa » Fri Mar 18, 2011 9:45 am

tangara wrote:
Lontahv wrote:Anyway, maybe you could ask a couple of people how the color/brightness levels are for them

I agree to be one of them, lol ! 8-) 8-)

Hmmmmmmm -

Color - Hair no longer Black and not yet White - Let us just say Grey Image
brightness - well - i'm not a Genius but I an not an idiot - so I guess you might say I am Normal Image
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Re: Breldur, my new age

Postby Jonnee » Sat Mar 19, 2011 2:27 am

Before I will ask a couple of people how the color/brightness levels are for them I have to test something.

I was trying to give each used texture 10% more darkness and 10% more contrast. But it did not really change something to the brightness of the age.
The I noticed that I can't see the by light affected areas on all of my objects. This seems to mean that all of these objects are "glowing" very strong. I think that I have to reduce the "amb" slider of all objects/materials.
Problem: I have used something around 850 objects right now. Please don't ask me how many different materials are used! I have no idea. Something around 500 maybe...

Conclusion:
I need a script. :? Changing every material by hand would take alot of time...
Is anyone able to write a script for me, that automatically get's all used materials and changes the "amb" value to a percentage of the value that is used now?
I have to test different percentages. I was testing 50% of amb, but it still was much too bright. I think that I have to get down to 20% oder 10%....
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Re: Breldur, my new age

Postby Sirius » Sat Mar 19, 2011 2:42 am

Blender's Python documentation can be found here and here. I don't know where is the good function.

I also have the same problem in Tahgira: the Age is way too bright, the screen is almost all white. Well, I have a lot of problems with my graphic card but my gamma is at the lowest level and it seems to be the same problem.
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Re: Breldur, my new age

Postby tachzusamm » Sat Mar 19, 2011 3:54 am

Jonnee, before you change all of your textures, you should know that new TFT monitors are often *MUCH* brighter than normal or good.
Really. I assume you should reduce your Monitor's brightness to 25% - 30%. True, it's mostly so much too bright.
(This is because 1. the model looks better in the shop and 2. they seem to be adjusted for videos, not desktop or gaming.)

And - I would suggest to make a cross-check. Don't Cyan-Ages look too bright on your Screen now as well? If they do, don't reduce your texture's brightness, but your Monitor's brightness.
Use some Cyan Ages as a reference (e.g. inside a cave, and outside) to compare with the brightness of Breldur.

Don't think your new Monitor can work as a reference just because it's new. Especially new TFTs are a good example of bad manufacturing adjustments.

And, finally - the screenshots you posted in the past were absolutely perfect in lighting. Not too bright, not too dark. Those screenshots don't have any relationship to you monitor, because the aren't a photo of your monitor, but directly represent the game's content rendered by your video card.
As said, they looked perfect for me - and I'm watching them on a new TFT. ;)

I'm afraid you are going to compensate your monitor's de-adjustment with your Breldur textures - this could result in a mess for other visitors.

BUT - finally - I'm a bit astonished you play with gamma set to "left". Do you do this in Cyan Ages as well?
If not... then yes, your textures / lighting is indeed too bright. Again cross-check with the well-known Ages.
Last edited by tachzusamm on Sat Mar 19, 2011 4:24 am, edited 1 time in total.
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Re: Breldur, my new age

Postby D'Lanor » Sat Mar 19, 2011 4:19 am

Jonnee wrote:The I noticed that I can't see the by light affected areas on all of my objects. This seems to mean that all of these objects are "glowing" very strong. I think that I have to reduce the "amb" slider of all objects/materials.
Problem: I have used something around 850 objects right now. Please don't ask me how many different materials are used! I have no idea. Something around 500 maybe...

Conclusion:
I need a script. :? Changing every material by hand would take alot of time...
Is anyone able to write a script for me, that automatically get's all used materials and changes the "amb" value to a percentage of the value that is used now?
I have to test different percentages. I was testing 50% of amb, but it still was much too bright. I think that I have to get down to 20% oder 10%....

tachzusamm has taken the words right out of my mouth. Always check your monitor display with Cyan's original TPOTS ages.

In addition to that, if you think your objects are "glowing" too strong you can try enabling the "No Specular" and/or "No Diffuse" settings for your lamps.

I could probably make an amb adjustment script but at the moment I don't have much time to spare. :(
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Re: Breldur, my new age

Postby Jonnee » Sat Mar 19, 2011 11:35 am

I can set the brightness of the game appearance in three ways:

1.) I can use the gamma slider ingame.
2.) I can change the brightness and contrast settings of my monitor.
3.) I can change the gamma, brightness and contrast settings of my new graphic card too. (ATI Radeon HD 4650)

However....
Even if I set the brightness in all three possibilities to the most darkest value the game is still glowing! I have now idea what is going on.
And yes. I played URU on my CRT display always with gamma slider to the left side. Every age looked fine for me. I enjoyed this dark and mystical mood.

But now.... Even Cyan's ages are much brighter that I am used to know them.

I'm kind of p****ed right now. :evil:
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Re: Breldur, my new age

Postby Lontahv » Sat Mar 19, 2011 3:34 pm

I wrote a script to change the ambient value for all materials.

Just change the new_value value to what you want your materials ambient values to be.
Code: Select all
import bpy
new_value = 0.5
for material in bpy.data.materials:
    material.setAmb(new_value)


If you want to change the percent of your current values you can use this:
Code: Select all
import bpy
percent_change = 50
for material in bpy.data.materials:
    material.setAmb(material.getAmb()*(percent_change/100.0))


P.S. I try to use Cyan's ages as a guide to brightness.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Breldur, my new age

Postby dendwaler » Sat Mar 19, 2011 3:45 pm

May be a dumb remark,
but when you start with a new avatar , you will get a "calibrate monitor" screen to adjust the in game ambient to the monitor settings.
So this should be the start point for everything.
How do you see this screen on your new monitor.?
If this also is much to bright, then there is nothing wrong with your textures, but something wrong in the calibration of your monitor.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Breldur, my new age

Postby Lontahv » Sat Mar 19, 2011 4:46 pm

The adjustment at the start is the in-game gamma adjustment and can be accessed at any time via the settings dialog.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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