It works ! ........like magic.

I am afraid that I will be back soon, with a new question.
- type: soundmsg
params:
receivers:
- 0011:Door1_se
cmds:
- play
waiton: 0
Door1:
animations:
- name: DoorOpen1
autostart: 0
loop: 0
logic:
actions:
- type: responder
name: DoorOpen
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:DoorButtonOneshot
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:DoorOpen
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 006D:Door1
animname: DoorOpen1
cmds:
- continue
waiton: 0
- type: soundmsg
params:
receivers:
- 0011:Door1_se
cmds:
- play
waiton: -1
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
- type: responder
name: DoorOpen.001
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:DoorButtonOneshot.001
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:DoorOpen.001
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 006D:Door1
animname: DoorOpen1
cmds:
- continue
waiton: 0
- type: soundmsg
params:
receivers:
- 0011:Door1_se
cmds:
- play
waiton: -1
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
If it worked without sound it should work with it.
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