Camera Areas

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Re: Camera Areas

Postby Nadnerb » Fri Jan 11, 2008 12:58 pm

I wouldn't worry about performance issues with collision. Pyprp will die of excess memory consumption before it will export enough faces to even slightly bog down uru.
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Re: Camera Areas

Postby Trylon » Fri Jan 11, 2008 1:50 pm

Don't be so sure :)

On my initial rewrite of the drawables there was a bug in pyprp where it wrote each face about 12 times.
Now, that did bog it down a noticable bit - but pyprp didn't crash :P
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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