Python scripters wanted! Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.
I thought the tutorials section was for Blender related stuff?
Python scripters wanted! Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.
Paradox wrote:However, upcoming python support should allow for using cyan's python files for this kind of stuff
andylegate wrote:So then you get someone like me, or Kierra, or Jennifer, [EDIT: or BobLishman] or several other people. We're trying to do it all ourselves. So we expect that others are too.
So when we go to find tutorials on Age Building, we expect to find them there in a nice, neat package.
Tutorials on using Blender.
Tutorials on Creating Ages in Blender.
Tutorials on Scripting for Ages.
All under one heading of: Tutorials for Age Creation.
boblishman wrote:urgo ... this method of creating Linking books is completely useless for ages that are going to be distributed via the ULM Library(ies) (and the tutorial should be removed from Alcugs, saving people wasting time making journals using this method!)
urgo ... there is currently no way for a non-experienced programmer to create a linking book in an age that is intended to be distributed via the ULM Library(ies)
Paradox wrote:However, upcoming python support should allow for using cyan's python files for this kind of stuff
Again, I am sure that this means something very significant ... but what exactly does it mean ? ... and how 'upcoming' is upcoming? .
If it means what I think it means (that there wil be a prp script available in Blender to generate a Linking book or Journal or Letter) then what kind of timescale are we talking about ???
(because if it's a matter of a few weeks then writing the tutorial for D'Lanors scripts will be another waste of my time ... however, if it's going to be months, then I'm more than happy to go ahead and write them...)
I totally agree Andy. It´s hard to image any age creator building an age with no journals, no linking books or no conditoinal objects.
(I also assumed that the programmers section of the forum was for programmers to discuss and share new 'discoveries' or methods or just new facts about the coding, rather than tutorials on 'simple' coding that is NEEDED in (relatively basic) age creation.
Furthermore, I have appealed several times for a collaborator-codewriter (but with no success ) as it is not a part of the age creation process that I really enjoy, but I realize is essential for an age to be 'playable' ... the only reason I am currently 'working alone' is because I can't find a coder who wants to join me ...
boblishman wrote:It does seem strange that most other areas of creation (music, storyline, texturing, modelling etc) all have people volunteering their services to become involved with age creation ... what is it about coding that makes it so 'different' that there are no volunteers ?
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