Here we go for all to see, as Trylon spoke, and as this information is IMPORTANT if you are trying to export an Age you've been working on with the old stable plugin and are now having trouble.
I think this should have been added, or a link pointed to this thread when the New plugin was released this weekend, but we've all been busy.
I know now why I'm falling through the ground......because of what you're about to read next:
Be warned, as much has changes, and you will need to run at least the conversion-wizard (Scripts->Wizards->PyPRP) to update your book objects (in layer 3) to the new style text script.
Also note that you'll need to use the BOUNDS button in the blender logic-properties menu to set the collision info, and ACTOR + ACTOR->DYNAMIC
to make an object kickable.
Just enabling the ACTOR button, without any other settings, will make the object dynamic - aka having a coordinate interface.
New stuff:
- doesn't use multiple objects in blender for one uru ublect anymore - but it now combines them all, and sets the per-face materials correctly:
- is able to export multiple materials per mesh
- can do multiple uv-maps per mesh
- can do alpha vertex painting - it uses the 2nd vertex color layer for that, which you should use only in black and white. (white being full opacity, and black full transparency
- Oh, parenting does work now for exports - just don't make the mistake if parenting two kickables together
- specular lighting works
- More, but I can't think of it from the top of my head.
- it imports every prp file into a separate blender scene
- Does not export unnecessary doubles - previous versions made copies of each vertex for each face that used them. (Something to do with blenders per-face uv mapping system) Now it only does that if absolutely necessary