Important: New Plugin Info...

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Re: Important: New Plugin Info...

Postby andylegate » Mon Jan 14, 2008 5:44 am

Understood, and thanks.

My only real grumble is that when you click on bounds, I wish it would default to Static Triangle Mesh instead of Box.

Maybe the next upgrade? hint, hint. :D
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Re: Important: New Plugin Info...

Postby Trylon » Mon Jan 14, 2008 6:43 am

unfortunately that's a blender thing - out of our reach :)

The 1.0.0 release does contain a wizard that sets the bounds on all selected objects activated and to static triangle mesh though.
its under Scripts->Wizards->PyPRP->Assign default bounds to selected objects
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Re: Important: New Plugin Info...

Postby andylegate » Mon Jan 14, 2008 6:44 am

Cool! I'll use that next time I import an Age used with the old plugin instead of changing each object one by one like I did yester day........

(and that wore my butt out! hehehehe)
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Re: Important: New Plugin Info...

Postby Robert The Rebuilder » Mon Jan 14, 2008 11:06 am

Trylon:

Currently in the 1.0 plugin, the only way to specify that an object can block the camera is by creating an AlcScript for the object and adding the line physical.campassthrough: false

Could you also support a logic property of type boolean (named "campass") that does the same thing? That way, it will be even easier than it was to specify via the col_flags5 property.
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Re: Important: New Plugin Info...

Postby Trylon » Mon Jan 14, 2008 11:39 am

actually, objects block the camera by default.

The alcscript property is for explicitly disabling camera blocking.

And, btw, the internal alcscript system for physical meshes is probably going to change a little, and current alcscript properties, and potential future logic properties will be easily processed by a quickscript. Thanks for the tip
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Re: Important: New Plugin Info...

Postby pappou » Mon Jan 14, 2008 3:13 pm

Reminds me of what Henny Youngman once said: 'Now, take my PyPRP -- please."
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Re: Important: New Plugin Info...

Postby Chacal » Mon Jan 14, 2008 4:28 pm

"Convex Hull Polytope"... does that come from Blender or PyPRP?
In the latter case, would it be possible to use more user-friendly vocabulary?
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Re: Important: New Plugin Info...

Postby Nadnerb » Mon Jan 14, 2008 5:03 pm

The name is relatively the same between blender and plasma. "convex hull" vs "convex hull polytope".

No, it is not possible to change the name. It is hardwired in the blender interface. PyPRP simply reads the state of that property.
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