Alpha texture "bleeding"

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Re: Alpha texture "bleeding"

Postby Trylon » Sun Nov 04, 2007 2:54 pm

I just implemented setting of the z offset in the developement version of pyprp, so you should expect it sometime soon.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Re: Alpha texture "bleeding"

Postby Aloys » Sun Nov 04, 2007 6:11 pm

Great; thank you. That should solve a number of problems..
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Re: Alpha texture "bleeding"

Postby Marcello » Mon Nov 05, 2007 2:15 am

Wow, that in itself I consider real progress. Can't wait
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