Way back when I first started creating Camp Bravo, I created a large grid for my ground. To put in some dips and humps, so the ground wouldn't look so linier, I used Proportional Editing of the mesh. It worked great.
Now, I'm taking my Night Time Camp Bravo, and making it back to day time again, with the new plugin. It's going to replace the current Daytime Camp Bravo.
While I'm here, I decided to redo my ground. So I created a very large plane, and have cut it up into sections, so that I've got better control both for sculpting and for texturing.
Now, I need to do some proportional editing again. But when I tried it, it's not working! I even went back and looked at the Blender Noob to Pro tutorial. I'm doing what it says, but it's still not working. Here's what I'm doing:
Go to edit mode with the mesh. Select the vertex you want. Turn proportional editing to on by click on the circle that turns orange, and the button next to it to set the fall off. I've done that.
Next, with your cursor in the 3d window, hit the G-key for moving, and you're suppose to get a circle, who's radius you can change with your mouse wheel to encompass the verticies around the one you selected you want to move with it, and you move your mouse around.
Except when I hit the G-key, no circle is popping up, and it's only letting me move the vertex I selected, as thoug Proportional editing is off.
So what da heck is going on?
EDIT: Nevermind! Figured it out! For some reason, my circle was appearing, but it was sooooooooo small that I had to roll my mouse wheel many times, before it became visable! Apparently at some point, I had rolled it to that small without realizing it! So everything is working great now.
