Long Sound Filenames

OK... having established that we can use Cyan's .ogg files in the sfx folder as sound effects ... another problem has occurred ...
Blender´s Audio Plugin has a maximum file name length... so, when you import the (converted) .wav file it truncates the filename.
However, the filename needs to be the complete filename in the Alcscript ... so, when you try and export the Age, the Blender Console complains that it can't find the .wav file (because the name is truncated in Blender ...
)
Is there a way for the plugin to "ignore" the .wav files in Blender (there is no real need for them to be in Blender anyway is there?) and simply take the filename from the Alcscript when exporting?
That way it would be possible to use the pre-existing sound effects with long filenames ...

Blender´s Audio Plugin has a maximum file name length... so, when you import the (converted) .wav file it truncates the filename.
However, the filename needs to be the complete filename in the Alcscript ... so, when you try and export the Age, the Blender Console complains that it can't find the .wav file (because the name is truncated in Blender ...

Is there a way for the plugin to "ignore" the .wav files in Blender (there is no real need for them to be in Blender anyway is there?) and simply take the filename from the Alcscript when exporting?
That way it would be possible to use the pre-existing sound effects with long filenames ...