Interesting Ladder bug

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Interesting Ladder bug

Postby Grogyan » Tue Mar 04, 2008 1:40 am

I was in the middle of testing a way to get 23 loops of climbing animation, still havn't figured that out out, but by accident, somehow, with scaling a region, the avatar turned upside down when climbing the ladder a very short way.

Its hilarious

However I still don't don't how to get the avatar to climb the ladder properly
Better to have loved and lost than never to have loved at all
User avatar
Grogyan
 
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am

Re: Interesting Ladder bug

Postby Grogyan » Tue Mar 04, 2008 3:13 am

I found the fix, this is like the third time I have done the same thing, even using the tutorial on the wiki.

Apparently if you AlcScript to a region to be a ladder, it will always do 1 loop IF the logic properties of the region is

string type region
string regiontype climbable

The logic properties should be
string type region
string regiontype climbing

That "able" that was on the tutorial was incorrect, and I have changed that to remind me again in the future, rather than waste several hours wondering why it ain't workin.
Better to have loved and lost than never to have loved at all
User avatar
Grogyan
 
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am

Re: Interesting Ladder bug

Postby Nadnerb » Tue Mar 04, 2008 1:08 pm

Excuse me, but you just made the tutorial incorrect. You changed the logic properties for the "climbable" region which is the correct property for the plugin to automatically generate a ladder based on the size and shape of the bounding box of the object with that property.

There are two different tutorials on that page. One has you create two climbing regions at the top and bottom of the ladder, and alcscript them, and the other uses a logic property and one single region that encompasses the ladder. If you want to use the two climbing regions, do not put any logic properties on them, and use only alcscript.

I have changed the properties back, and added a note indicating in bold that the AutoLadders section is separate from the above "harder" method.

Perhaps these pages should be split up. :?

Edit: I have split the ladder tutorials into two separate pages. Hopefully this will avoid further confusion in the future. ;)
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)

Re: Interesting Ladder bug

Postby Grogyan » Tue Mar 04, 2008 8:31 pm

Thanks Nadnerb, but still in this split version I skipped over the important logic properties setup, like I did last night and several weeks ago, thats why I fell into that trap.

Just one question, if the bounds are set to a region, wouldn't that make the region void? I mean non-enterable?
Better to have loved and lost than never to have loved at all
User avatar
Grogyan
 
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am

Re: Interesting Ladder bug

Postby Nadnerb » Tue Mar 04, 2008 9:21 pm

No... if your region had no physical, no bounds, no collider, then what does the game have to test whether you are in it? The physical bounds of a region are not "solid" in the sense that your avatar will bounce off, but solid in the sense that the game will know when you hit them, and act accordingly. (by doing whatever that region is supposed to do) However, if some object is set as a region, the plugin should give it convex hull bounds by default if there are no bounds manually set.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)


Return to Building

Who is online

Users browsing this forum: No registered users and 5 guests

cron