sound region question

This is using plugin 1.2.1 now, not the new one.
I'm using a sound region to trigger a sound on and off. Done this before in Camp Bravo, no problems.
However, this time, I'm having to shape the sound region. In Camp Bravo, I just used a box, and just scaled it.
This time, I'm having to scale it, and shape it. I put in a logic region, then scaled it as big as I needed it. Then I duplicated it, and moved the copy to one side, scaled that one down, then joined the 2 together, went into edit mode and removed the face between the two. So it looks like this:

I then recentered it, and used Cntrl-A. I set up my ALCscripting, just like it is in Camp Bravo.
However, it doesn't work. The link in point is inside this area, and when you link in the sound plays. However, when you leave the area, the sound doesn't stop, it keeps playing. Is this because of how I made the region?
EDIT: Little later
Ah! Just went back looking at my notes. In the tutorial Nadnerb wrote, if you set up a sound region, and you link in to it, crossing the boundry merely toggles the sound emitter, the first crossing of said boundry will turn it on.
So, what I'm trying to do won't work, sound will turn ON when I leave the area, not off
Hehe, messed up part is that the sound is starting when I link in too!
Looks like I'll have to go another route here.
I'm using a sound region to trigger a sound on and off. Done this before in Camp Bravo, no problems.
However, this time, I'm having to shape the sound region. In Camp Bravo, I just used a box, and just scaled it.
This time, I'm having to scale it, and shape it. I put in a logic region, then scaled it as big as I needed it. Then I duplicated it, and moved the copy to one side, scaled that one down, then joined the 2 together, went into edit mode and removed the face between the two. So it looks like this:

I then recentered it, and used Cntrl-A. I set up my ALCscripting, just like it is in Camp Bravo.
However, it doesn't work. The link in point is inside this area, and when you link in the sound plays. However, when you leave the area, the sound doesn't stop, it keeps playing. Is this because of how I made the region?
EDIT: Little later
Ah! Just went back looking at my notes. In the tutorial Nadnerb wrote, if you set up a sound region, and you link in to it, crossing the boundry merely toggles the sound emitter, the first crossing of said boundry will turn it on.
So, what I'm trying to do won't work, sound will turn ON when I leave the area, not off
Hehe, messed up part is that the sound is starting when I link in too!
Looks like I'll have to go another route here.