
Skydomes. How big do people tend to make theirs? The one in Age Five was 768 units, which was big enough to encompass the island but still caused a sadly curved horizon. Also (and this is the one I was trying to think of) when I do the UV unwrapping to texture my sky, instead of the neat rectangular netting effect illustrated in the tutorial, I get a sort of almost symmetrical cobweb thingy, with several vertices at the right-hand corners seemingly flung off into space at random, and I have to spend ages tinkering with it to get all the vertices on the image and all the image under the vertices. Is this wrong, and if so what do I do about it?
Textures. My walls in Age Two are still black, except for one which is white since I set the Ambient value to 1. I've got lamps bombarding them with light, the texture I want is assigned to them (not UV mapped, but surely that's not necessary for simple planes) and still I see nothing. Nothing. </londo> What could I be doing wrong?
While descending the long ladder in the very impressive TunnelDemo Age, in which the camera pulls back to a helicopter's eye view and stays there till almost the bottom, I found myself wondering what happens if a ladder stops short of the ground. (Apart from the obvious fact that you can't get back up again.) Does the avvie fall, or just dangle there incapably? Or is that up to me?

That's probably enough to be going on with. I'm trying to work through a book on Blender, which is irritating me beyond measure because it keeps darting off into animation and I'm not ready for that yet. Any help gratefully received as usual