Animated Ocean. 2 Questions.

I've been trying to use animated textures to try and bring the ocean in my age to life, but I've been running into some problems. I have 2 specific questions.
Question 1:
First, to simulate the ocean, I have a 2 layer texture. Each has been assigned a different UV Map with different size and angle. The first, is a solid base layer of the ocean. It's been animated as described in the Animated Textures Tutorial on the Wiki to Translate the x from 0 to 2 over the course of 300 frames. The second layer is an alpha version of the ocean. This one is animated to translate y from 0 to 1 over the course of the 300 frames.
So I export it. Head into Uru. And..
The bottom solid layer is not moving, the second alpha layer is moving. Both layers have the same UV map.
I go back into blender, and change the second layers animation so that it animates in both the x and y.
Back in Uru, the bottom layer is still not moving the second layer is moving the same way it did before, and a third layer has appeared with the updated animation settings.
Am I just running into what is probably a new and still buggy feature of the plugin, or is there a proper procedure?
Question 2:
To simulate wave crashing against the shore, I created a new plane with a foam ring texture in the shape of the island, I wanted to have it grow and shrink, but blender doesn't want to record the keyframes for the scale properties. Is there a work-around?
Question 1:
First, to simulate the ocean, I have a 2 layer texture. Each has been assigned a different UV Map with different size and angle. The first, is a solid base layer of the ocean. It's been animated as described in the Animated Textures Tutorial on the Wiki to Translate the x from 0 to 2 over the course of 300 frames. The second layer is an alpha version of the ocean. This one is animated to translate y from 0 to 1 over the course of the 300 frames.
So I export it. Head into Uru. And..
The bottom solid layer is not moving, the second alpha layer is moving. Both layers have the same UV map.
I go back into blender, and change the second layers animation so that it animates in both the x and y.
Back in Uru, the bottom layer is still not moving the second layer is moving the same way it did before, and a third layer has appeared with the updated animation settings.
Am I just running into what is probably a new and still buggy feature of the plugin, or is there a proper procedure?
Question 2:
To simulate wave crashing against the shore, I created a new plane with a foam ring texture in the shape of the island, I wanted to have it grow and shrink, but blender doesn't want to record the keyframes for the scale properties. Is there a work-around?