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Some moving textures ideas

PostPosted: Sun Mar 16, 2008 4:41 pm
by andylegate
Here's some ideas that I came up with, using animated textures:

A scrolling marquee sign:

"Hi there! Welcome to the Department of Motor Vehicles Age. Please take a number and we'll call you when we darn well feel like it! Have a nice day."

Flashing lights:

Set up your panel that will be the cover with flashing lights. You can make your "Lights" any shape you want, round, square, button dome, etc.
Next, make a texture that blends like either the horizontal or vertical Ramps, only make it the color you want of your light.
Then make this the animated texture of your "light button" Frame rate will determine how fast your light flashes.

Set up a mesh like the ones we see on the Er'cana train. Make the texture like above to get the same result.

Blur something (this works, I tried it experimenting with water ripples):
After setting an objects texture, when you set the X or Y ofs, make it only 0.1 and the frame rate 5. The result will be a very blurry texture......make your eyes water it will! :shock:

Give yourself or your avie motion sickness:
Make a plane that's like a strip. Next, give it a texture like a road with a dotted line divider.
Then animate the texture. Give it something fast, like a 30 or 20 frame rate.
Link in and stand on it........if you look long enough, you just might get woozy, or feel like you're on a tread mill.

Re: Some moving textures ideas

PostPosted: Sun Mar 16, 2008 5:42 pm
by Paradox
When exporting to Uru, Blender's framerate is not taken into account. Plasma uses a constant value of 30 for its framerate (even though the framerate can go much higher than 30).

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 3:30 am
by andylegate
Really? That's interesting, considering I've used it, and the speed of the animation is affected. Take my water fall, at 10 it zips by way to fast. At 800, it creeps. At 50 I found a nice balance.
This was leaving the Ofs set at 1 and no change to anything else (IE mesh size, UV mapping, etc).

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 5:14 am
by Jojon
Some experimenting with different blending techniques between multiple moving texture instances might enable Aloys to make an ever shifting version of that aurora in the Ahra sky. :)

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 10:02 am
by Aloys
I might try something like this at some point, but not now unfortunately; I have plenty of other things to complete before I get to that. :)

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 11:15 am
by Nynaveve
andylegate wrote:Here's some ideas that I came up with, using animated textures:

A scrolling marquee sign:

"Hi there! Welcome to the Department of Motor Vehicles Age. Please take a number and we'll call you when we darn well feel like it! Have a nice day."

HA! :D Actually, I had the world's shortest DMV visit a couple weeks ago: in and out in less than 30 mins...and I had not one, but TWO things to accomplish during that visit. :shock:

Is it possible to use the moving textures for something akin to the fireflies in Eder Gira/Kemo? Or the butterflies in our Reltos? I've always thought it would be really neat to have little bugs flying around. Or is this moving texture restricted certain kinds of meshes? I could be way off base here; I'm still doing the tutorials on Blender so I'm probably talking out my @$$ but I just thought I'd ask. :)

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 11:34 am
by D'Lanor
The fireflies are particles. So you will have to wait until particle support is implemented. Or full animations. But meanwhile a creative person could do a lot with animated textures as andy demonstrated.

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 4:32 pm
by Jennifer_P
You could do a line of ants crawling across the ground. :)

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 4:44 pm
by Moiety Jean
Jennifer_P wrote:You could do a line of ants crawling across the ground. :)

::far too delighted by this for her own good::

Re: Some moving textures ideas

PostPosted: Mon Mar 17, 2008 4:53 pm
by Lontahv
What about some "imagers"? You could have a grainy moving tex and then some static vis-controllable pictures. :)


~Lontahv