Soundfile Name Issues

Working this morning on my waterfall, I came across an issue. I don't know if it's the plugin or Blender. I'm leaning towards Blender. But here it is.
Apparently if you have a sound file name that is longer than 16 charactors, Blender will give an error on export. Basically it says it can't find the file. Here's what I'm talking about.
I decided to use one of the ingame files. As we all agreed that use of ingame sound files is fine as long as we are not modifying them, and then redistributing them with the Age. So I picked: psnlWaterfall04_Loop.ogg as the one that I liked.
Well, I copied the wav file file over and then put in my emitter, and ALCscripting. Then loaded the Wave in blender.
When I got the error, I tried loading the wav in blender again. Once again I got the error.
Looking at the Audio window, it showed: psnlWaterfall04_L and that's all the little window would show. Looking at the console window, I saw that it was looking for a wave file called psnlWaterfall04_L instead of the whole name.
This of course is going to be a problem in that, now you can't use all the ingame sound files, but also, as was pointed out in another thread, for our own custom made sound files, so we don't accidently overwrite another Age's sound files, we have to put in special names. Well then for this it would be, campbravodtwaterfall.wav clearly too long. So we'll have to use acronyms, but that can get even more confusing.
Just wanted to bring this up.
Apparently if you have a sound file name that is longer than 16 charactors, Blender will give an error on export. Basically it says it can't find the file. Here's what I'm talking about.
I decided to use one of the ingame files. As we all agreed that use of ingame sound files is fine as long as we are not modifying them, and then redistributing them with the Age. So I picked: psnlWaterfall04_Loop.ogg as the one that I liked.
Well, I copied the wav file file over and then put in my emitter, and ALCscripting. Then loaded the Wave in blender.
When I got the error, I tried loading the wav in blender again. Once again I got the error.
Looking at the Audio window, it showed: psnlWaterfall04_L and that's all the little window would show. Looking at the console window, I saw that it was looking for a wave file called psnlWaterfall04_L instead of the whole name.
This of course is going to be a problem in that, now you can't use all the ingame sound files, but also, as was pointed out in another thread, for our own custom made sound files, so we don't accidently overwrite another Age's sound files, we have to put in special names. Well then for this it would be, campbravodtwaterfall.wav clearly too long. So we'll have to use acronyms, but that can get even more confusing.
Just wanted to bring this up.