Sound Flags

Okay, we've had sounds for a little while now. Of course in some cases we have something that's new as it seemed to just come out with the new plug in, and with the new plugin came a different way to set the flags with sound:
Old Way (ver 1.2.1 or older):
New way (ver 1.3.0 or higher):
Now, here's a list of sound flags listed in the Wiki:
Only 3 of these are even discussed in the Wiki: is3dsound, looping, and autostart.
How about the others guys? Anyone figured them out yet?
I'm really interested in loadonlyoncall, and incidental. I'm wondering if these are the flags to use for triggered sounds for actions, such as the avie clicking on a button or pulling on a lever. We've discussed that this should be possible. I'm going to mess around with them myself today, anything I find out I'll post here ASAP of course.
On a side note: kickable object sounds. I noticed upon importing the Teledahn Slave Prison, that the bones and rocks have sound emitters embedded in them, some up to 3 different ones, labled nicely like: Hitemitstone.003, Rollemitstone.003, Rollemitmetal.004.
Of course Cyan seems to have used 3DSMax and their exporter to make this work, as there is no python files for it. Is there a way for ALCscripting to do the same thing?
Old Way (ver 1.2.1 or older):
- Code: Select all
flags: loop | start | 3d
New way (ver 1.3.0 or higher):
- Code: Select all
flags
- looping
- autostart
- is3dsound
Now, here's a list of sound flags listed in the Wiki:
is3dsound
disablelod
looping
autostart
localonly
loadonlyoncall
fullydisabled
dontfade
incidental
Only 3 of these are even discussed in the Wiki: is3dsound, looping, and autostart.
How about the others guys? Anyone figured them out yet?
I'm really interested in loadonlyoncall, and incidental. I'm wondering if these are the flags to use for triggered sounds for actions, such as the avie clicking on a button or pulling on a lever. We've discussed that this should be possible. I'm going to mess around with them myself today, anything I find out I'll post here ASAP of course.
On a side note: kickable object sounds. I noticed upon importing the Teledahn Slave Prison, that the bones and rocks have sound emitters embedded in them, some up to 3 different ones, labled nicely like: Hitemitstone.003, Rollemitstone.003, Rollemitmetal.004.
Of course Cyan seems to have used 3DSMax and their exporter to make this work, as there is no python files for it. Is there a way for ALCscripting to do the same thing?