Page 1 of 1

Learning to light the room

PostPosted: Sat Mar 29, 2008 9:29 am
by L. DaVinci
Ok I'm trying to learn how to put in some lights and I've figured out how to put lamps inside of a material and make it glow inside the bulb, but I can't seem to figure out how to make the light penetrate beyond the bulb itself. I've posted a picture below of the settings of the materials that surround the lamp. I've looked up several tutorials for guidance, and I guess I'm just not finding a the solution that I'm looking for. Can you guys give me a few guiding tips. Also, as I was looking up tutorials, I noticed that I haven't added all of the plugins to blender to make it capable of age creation or import/export. Will the model still be the same after I update blender with the necessary plugins?
Show Spoiler


Your fellow writer and explorer,
DaVinci.

Re: Learning to light the room

PostPosted: Sat Mar 29, 2008 11:39 am
by D'eux
Are you planning on exporting your work from Blender for use in the Plasma engine, i.e. URU?

If so, you will indeed need the GoW PyPRP or Alcugs PyPRP plugins to do so first. And also understand that any lighting effects you achieve within Blender itself, once you export to Plasma will most likely look completely different or possibly won't work at all. For example, placing a light in an object and making it glow using translucency might look good in Blender, but won't work in Plasma at all. Blender is a means to an end when writing an Age, but the myriad of functions, features and effects that a 3D modelling and rendering application has don't translate to what is possible in the limited game engine that is Plasma.

Basically, Blender is not a WYSIWYG of what's possible in Plasma.

-: D'eux :-

Re: Learning to light the room

PostPosted: Sat Mar 29, 2008 10:43 pm
by Grogyan
D'eux wrote:
Basically, Blender is not a WYSIWYG of what's possible in Plasma.



Deux used an acronym, for those that don't know what it means, it means

What You See Is What You Get


The effect is similar in Unreal Tournament too, the solution is to put a/the light outside of the bulb to get the effect that the bulb is emitting light