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From Blender To Uru?

PostPosted: Thu May 01, 2008 6:24 pm
by Ehren
Is it simple to export an age from blender to using it in uru? Will I need extra files? I'm not exactly ready to export an age or anything, but I'd rather not find out way later on that I really have no way of doing that. So it would be nice to know how to export, and how hard it is to do. If it's harder then all the modeling stuff I've been trying to follow in the classroom lessons, I'd like to know now. Though I'm hoping that it's almost as simple as just saving a file...

When I start Blender it says it has the installed python but I'm guessing I don't have what's needed to connect it all to Uru.

Re: From Blender To Uru?

PostPosted: Thu May 01, 2008 7:42 pm
by andylegate
Okay, this is covered under the GoW Wiki, but I will go ahead and explain a bit of it here.

How hard is exporting your blender creation into files that Uru can use? As easy as clicking with your mouse button 5 times. That's it.
But that's only true IF you have downloaded and installed one of the GoW PyPRP Plugins.

The plugin is scripting files that tell Blender how to export the blend file into prp files for Uru. So it's not really hard for you, unless you have an error trying to export, and that's when you come back here and asked what went wrong, and most people on here will try their best to help you figure it out.

Where do you get the PyPRP Plugin? Right here on this forum! There is a sub forum for it, and at the top of that sub forum is a thread that will have a link to the latest version of the plugin.

How hard is it to install the plugin? Not too hard. But you HAVE to do it right, or you can't export your blend file. This is also covered over at the GoW Wiki. It tells you step by step how to install the plugin.

Once you have the plugin installed, there are also other things you have to do to get your blend file ready to become an Age, that can be run in Uru. Exactly what you'll need to do is all covered on the GoW wiki under a tutorial called: "Your First Real Age"

However, for right now, I can't stress enough that you make sure you are at ease with using Blender first. Most people that try to dive head first into making an Age right away without first learning more about Blender, end up with a sore head.
Think of it this way:
Yes, anyone can learn to drive a car with a stick (manual) shift. Many people do. But many people find it really hard. Too much to learn right away.
Everyone that I know, found it much easier to learn how to drive the car if it had an Automatic shift. That way they didn't need to worry about shifting. Instead, they were able to concentrate on driving. Once they became good drivers, and felt at ease on the road around other cars, THEN they started learning how to use a stick shift. That way they could concentrate on the shift part, as the driving part was now 2nd nature to them.

So I'm not saying you can't jump in the deep end of the pool first if you want. Go ahead, but if you don't know Blender very well, you might find yourself not treading water very well. I'm just suggesting that you keep at Blender for a bit until your feel good about it. THEN go over to the Wiki and start working with Trylon's "First Real Age Tutorial."

Re: From Blender To Uru?

PostPosted: Thu May 01, 2008 9:05 pm
by Ehren
I'm sorry if it's covered somewhere else, but I am afraid of just searching for the wrong thing in the wrong place and getting more confused. Everything I have asked seems to have been said SOMEWHERE else, but I find it more easy to ask and not get lost in more confusing info, but maybe I should have tried a bit more searching on my own.

Also, I didn't really look at this at being the "deep end of the pool" I thought exporting ages to uru would be a basic part of this all. Of course making and exporting a GOOD age with interactable stuff is a whole different story, but I'm not even talking about an age with really anything other than a flat surface.

I thank people that have gone into detail about questions, I wouldn't have even made it the small distance I have, if I had to look for everything.

Re: From Blender To Uru?

PostPosted: Thu May 01, 2008 10:01 pm
by Nadnerb
All that and no links? :? Heh, kidding. ;)

You're pretty much right about installing the plugin, but also remember that several other packages are required to actually run pyprp, besides blender and pyprp itself. It is all covered on this page. Basically you just have to download all the installers on that page and run them, then get pyprp and copy it into blender's scripts folder.

Once that's done, you should probably try the "your first age" tutorial found here, which will walk you through the steps for making a simple age and preparing it for export to uru. (as well as actually exporting and running it)

Re: From Blender To Uru?

PostPosted: Fri May 02, 2008 3:26 am
by andylegate
Too lazy, and was more than ready for bed last night, PPPPPTTTTHHH! :P

Anyways, I figured someone would post them in this thread last night.

Oh, and Ehren, I call it the "deep-end" because I see a lot of people end up "drowning" when they get to this point, hehe, but don't worry, there are plenty of people here with life rings to throw to you and help keep your head above the water.

Re: From Blender To Uru?

PostPosted: Fri May 02, 2008 4:50 am
by Robert The Rebuilder
But before starting on your own age, I think it would be simpler to just focus on exporting an existing age for now. Follow the steps in the Exporting FuncChk tutorial - click here - that will get you familiar with the exporting process, at least.

Re: From Blender To Uru?

PostPosted: Sat May 03, 2008 3:12 pm
by Ehren
When trying to extract FuncChk01 age, it didn't work, I got "Python Script Error" when clicking to export a full age.

I copied things for the src file like it said, but it never told me what to do with the other files that came with the download!

Re: From Blender To Uru?

PostPosted: Sat May 03, 2008 3:15 pm
by andylegate
Can you copy and paste what the console said? That would help us figure out the problem.

Re: From Blender To Uru?

PostPosted: Sat May 03, 2008 3:22 pm
by D'Lanor
It seems that nobody can export FuncChk01 with the current 1.3.x PyPRP. As has been noted elsewhere FuncChk01 has been written for older PyPRP versions and most likely needs an update.

Re: From Blender To Uru?

PostPosted: Sat May 03, 2008 4:51 pm
by Nadnerb
FuncChk01 is outdated. Please do not use it. Ever. It was intended to work with a considerably older plugin version with a completely different book format. It is not mentioned anywhere on the GoW wiki, and it was thought to have vanished into the mist. It seems that some have still found it, however, and based their impressions of the functionality of the latest versions on it's inability to export a completely incompatible file. If someone has the time, energy, and inclination, it may be updated, until then, only trust the info shown on the local wiki.