The sky's my limit?

I'm having a few problems with adding a decent-looking sky to my age, having left this until after the majority of landscaping was complete - thought this would be an easy bit as I have managed to add a simple sky (to a basic age) before using vertex-paint.
So far I have tried the following: I followed one of the wiki guides and created a UVsphere, reduced this to about 55% (i.e. hemisphere plus a bit of a hang-down over the sides), ensured normals facing inwards, added a material to the mesh. I found some great landscape pictures of skies so thought I'd try to load one as an image-texture: using UV mapping seemed to produce strange affects (in the preview) and the wiki guide did not mention using UV so I just applied the image to the mesh surface as a whole (which looked like it had worked okay) - but I got errors when trying to export with PYPRP. Something about material and UV......
Should I be unwrapping the surface and using UV mapping after all? What is this Sphere projection option under unwrapping? Do I need to go one step further and consider a sky-box of some sort? (Hope not as this seems more complex and requires various images I don't have).
I would really appreciate hearing how other people have created their skies and any help that can be offered me!
(love the planet-sky in Camp Bravo!)
(I would paste the exact export errors I get, only I use a different computer for blender/uru and so don't have access at this moment).
Thanks
Ekimmai
So far I have tried the following: I followed one of the wiki guides and created a UVsphere, reduced this to about 55% (i.e. hemisphere plus a bit of a hang-down over the sides), ensured normals facing inwards, added a material to the mesh. I found some great landscape pictures of skies so thought I'd try to load one as an image-texture: using UV mapping seemed to produce strange affects (in the preview) and the wiki guide did not mention using UV so I just applied the image to the mesh surface as a whole (which looked like it had worked okay) - but I got errors when trying to export with PYPRP. Something about material and UV......
Should I be unwrapping the surface and using UV mapping after all? What is this Sphere projection option under unwrapping? Do I need to go one step further and consider a sky-box of some sort? (Hope not as this seems more complex and requires various images I don't have).
I would really appreciate hearing how other people have created their skies and any help that can be offered me!
(love the planet-sky in Camp Bravo!)
(I would paste the exact export errors I get, only I use a different computer for blender/uru and so don't have access at this moment).
Thanks
Ekimmai