Valdez wrote:... am I supposed to have the footprint texture set to mipmap and interpol?
yes, mipmap & interpol are fine ... remember to use "Alpha" as well ...
your Alcscript should be
exactly like this (the spacing and indents are crucial! ) ...
- Code: Select all
footstep_good:
logic:
actions:
- type: footmgr
footmgr:
matpreshade: footstep_decal
matrtshade: footstep_decal
lifespan: 20
targets:
- footstep_good
footstep_good should be the name of the object that you want the footsteps
to appear on, (not the name of the object that the footsteps texture is UV mapped to - you don't use the name of that object at all, only that object's
Material Name,
footstep_decal) ...
Valdez wrote:...do I have to have an activator surface for footprints? ...
not for "ordinary" footprints...
also, make sure that Shadbuf is
OFF on both the footsteps decal object
and the object that you want the footsteps to appear on ... oh, and make them both "shadeless"