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What's next?

PostPosted: Wed Jun 04, 2008 8:38 am
by Aloys
As I just mentionned in Grogyan's 'Animations' thread it appears now that we have pretty much all we could ask for in PyPRP.. So I'm wondering what do you guys have in mind for the next releases?
I'm scratching my head, and the only 'important' things I can really think of that are missing are GUIs and.. Particle Systems. (That last one must be a tough nut to crack :shock: )
Those two aside, I really can't find anything that is lacking.. Maybe LODs and other optimizations? BSP? Some advanced physics stuff like subworlds?
(Not too long ago there were polls to prioritize the upcoming features and now I'm scratching my head just to find anything that hasn't been implemented yet.. :lol: )

Re: What's next?

PostPosted: Wed Jun 04, 2008 9:23 am
by Whilyam
Particle systems like the spores in Teledahn would be nice. I think they're also used for the rain in Kemo, etc.

The rest I think should be put into making the plugin easier to use and adding wizards to making some of the scripts (benches, wavesets, etc.)

Re: What's next?

PostPosted: Wed Jun 04, 2008 10:40 am
by teedyo
I think there was some mention of "breaking it badly".

Re: What's next?

PostPosted: Wed Jun 04, 2008 12:31 pm
by Marcello
Custom clothing?

Re: What's next?

PostPosted: Wed Jun 04, 2008 12:51 pm
by Grogyan
Well from what I read in the comments on the svn up to version 235 we should be able to have a camera follow along a path and sub world components partly work

It was mainly the ability to have a camera follow a path that took my attention, think Amateria's rollercoaster

Re: What's next?

PostPosted: Wed Jun 04, 2008 1:09 pm
by Tsar Hoikas
Marcello wrote:Custom clothing?

That would be quite a bit difficult to include in the plugin as it stands, something a separate tool would be more useful for.

teedyo wrote:I think there was some mention of "breaking it badly".

Yeah, we've made some -- well, breaking changes to the plugin that would befuddle Blender if PyPRP weren't installed correctly.

Re: What's next?

PostPosted: Wed Jun 04, 2008 1:26 pm
by Marcello
I mentioned clothes, but those are not something I am really waiting for. Optimisation sounds like the way to go. I also like the idea for the plugin not only becoming an export plugin but a plugin with it's own gui in Blender to simplify stuff.

But hey... I'm not complaining. I'm stunned by what the devs have been able to do! Our own Growers!

Re: What's next?

PostPosted: Wed Jun 04, 2008 2:49 pm
by Whilyam
teedyo wrote:I think there was some mention of "breaking it badly".

Particle systems or wizards?

Re: What's next?

PostPosted: Wed Jun 04, 2008 4:04 pm
by Nadnerb
Neither. The plugin in general. All the files were renamed, and there was an idea of rewriting certain parts that never really happened.

Re: What's next?

PostPosted: Wed Jun 04, 2008 4:23 pm
by Aloys
Refactoring fun in sight? :)